The best way to describe this game is a much more complicated version of snap. The rules are not very clear and I had to re-read the rule book a few times before I understood all of the different symbols and rules. I found that people got to grips with the game more easily through verbal explanation and demonstration.
Like snap you have to call matching cards before your opponents and the loser takes the cards, whoever gets rid of all their cards first wins. However to beat your opponent you have to grab the ‘sacred totem’ first rather than grabbing the cards. I didn’t really see the point of the totem other than to put a spin on the game since without it this could easily be played with an ordinary pack of playing cards.
The box says two to ten players but I think the game takes too long to get going if there are two or three of you, the more people playing the more competitive and fun it gets. And that is its redeeming feature, like in all other competitive games; you get caught up in it. It does start off slowly, especially if you are playing with people who are new to the game, however once they get the hang of it, things pick up and can get rather boisterous. It is a good way to kill time on a rainy afternoon but I don’t think that it will become one of
my personal favourites.